Thursday, March 10, 2011

Lighting/Texturing Midterm

Just finished our midterm for the lighting and texturing class. The teacher threw us a ship he modelled and told us to utilize procedural and photoshop textures. Anyhow, I spent about 1 1/2 hours pissing around with it. Here's the result.

From Blog_Uploads

2 comments:

  1. This looks really decent for procedurally generated. If you do another in the future, bump up the texture resolution as it seems a bit low for rendering such a closeup shot.

    Also I've linked you on my sidebar. ;)

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  2. A texture of this size would be perfect for a top-down shooter, like Jets'n'Guns.

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