For those guys that are just learning Maya, I stumbled upon this tutorial involving your hypershade, and accomplishing that awesome ambient occlusion look.
http://www.game-artist.net/forums/spotlight-articles/1317-tutorial-ambient-occlusion-maya-alchemist101.html
This is great for getting an idea of what you want for baking light maps to textures. Afterwards, just throw it on as a layer in your photoshop texture.
Hope this helps a few people out there. Props to the creator.
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