We've learned that our final projects will be to either:
a) Construct a map that demonstrates good
gameplay dynamics.
b) Construct a non-playable map that
demonstrates artistic ability.
I specifically asked, "How often do you get both in one package?"
The response was "Never, considering the time frame. Focus on one attribute or you might not finish."
I plan to challenge that, so I'm creating a 3d/sidescroller.
Currently, I'm just playing with general technicalities to get an idea of what I need to know, and a sidescroller was strongly recommended against for the difficulties (in UDK atleast).
As it stands, I've figured out how to create the sidescroller view and lock the players view to [forward]. The problem I'm trying to beat is that the crosshair will point directly at the player, shooting the wall behind him, instead of forward.
From Blog_Uploads |
So, I'll be powering at this tonight and seeing if I can beat this little bump, then move on to aligning the controls to see if I can give it a good feel.
Will update, wish me luck.
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